[With one hand occupied with guiding his teammate, Spy has to fumble with his failing grip to switch out the key for the baton shoved into a jumpsuit pocket. He manages to swap them just as the mace comes upon them, leaving him flailing, weapon out. Spy lands a few hits, but the onslaught of mace and drugs clouding up his mental processes has him reeling. His feet stumble backwards and in Scout's general direction, his balance careening.
At that point, he's very vulnerable to the guard approaching them with the can of mace raised as a barrier between the mercs and himself. However, he's a little reluctant to let his teammate go; not only does Scout provide him with something to lean on, part of the goal is to get out together. Scout has become his responsibility, whether he likes it or not. He's pretty sure Scout's (probably very talkative, let's be real here) ghost would haunt him if this is how they went.]
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At that point, he's very vulnerable to the guard approaching them with the can of mace raised as a barrier between the mercs and himself. However, he's a little reluctant to let his teammate go; not only does Scout provide him with something to lean on, part of the goal is to get out together. Scout has become his responsibility, whether he likes it or not. He's pretty sure Scout's (probably very talkative, let's be real here) ghost would haunt him if this is how they went.]